The days of the one-button mouse are gone on MacOS.
But it's still unusual to expect the right-click options to change radically within the same program.
Whatever the platform, the best practice is to make two ways to get to any hidden mouse menu options.
The hardware that can't access these menus that I was thinking of are those that are entirely touch-screen based. Sorry I was not specific.
I'm not sure if you have included phones and tablets in your target platforms though, so it might be a moot point. Another limitation of touch screen devices is that hover text is inaccessible because the devices can't detect your finger hovering. The 3D Touch on new iPhones tries to address this limitation somewhat with levels of pressure but it's just not great yet, not ubiquitous in the iOS devices yet, and it's difficult to discover.
Susan
On Feb 22, 2017, at 9:51 AM, sajolida <sajolida@???> wrote:
> Susan:
>> Cautions:
>>
>> . For some users, right-click menu actions are too difficult to
>> discover, especially if they change with the context.
>>
>> . For others it might be unavailable because of their hardware.
>
> That's interesting :) I understand that this is the case on all Mac
> models (and only on Mac). Right-now we're already relying on right-click
> in our documentation for a few things, so it would be good to be more
> aware of how problematic this is for the future:
>
> https://tails.boum.org/doc/encryption_and_privacy/checksums
> https://tails.boum.org/doc/encryption_and_privacy/secure_deletion
> https://tails.boum.org/install/download/openpgp#mac
>
> I'll see if I get a chance to see how problematic right-click is for Mac
> users when we'll work on a UI for "Additional software packages".
>
>> . It is easy to accidentally execute a wrong menu option, so some
>> prevention there (Run this file as a program?) might be better than
>> just executing.
>>
>> . The wording of the command should be tested for comprehension.
>
> Same.
>
> But I also like intrigeri's proposal!
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